When I decided to show it to the other people on the OpenGL team I added things like the overlay showing the map of the maze and some more interesting coloring. Which challenges did you encounter when making the screensaver? Was the initial idea very different from the final software? Writing the maze screensaver was not challenging in terms of technical difficulty but it expanded tremendously in complexity as I was working on it. I had started it as a just-for-fun project and it was very basic: just the minimal viewpoint going through a blank maze. I had written a simpler version of the maze runner just for fun earlier, somewhat inspired by Wolfenstein 3D (which had come out a few years before). "While I was working on Microsoft’s OpenGL team we were looking for interesting ways to show off the fact that Windows was going to ship an OpenGL implementation to consumers in Windows 95 (it was already shipping in Windows NT but to a smaller audience) and screensavers came up. I always liked 3D graphics and did a lot of hobby projects related to graphics. At Microsoft I did quite a bit of systems programming, but also spent several years working on various graphics teams there, such as the OpenGL team and the DirectX team." Where did you find the ideas for your screensaver? "I’m 47. I have a bachelor’s degree in Information and Computer Science from the University of California at Irvine, and have been a software engineer since college. I worked at Microsoft for twenty years before switching to Valve Software, where I’ve worked for the past five years. I’ve been interested in and playing around with computers since I was 13-14 years old. Verhuur en catering Verhuur en catering Zaalverhuur, Workspace, catering en events in Het Nieuwe Instituut.Vrienden en Members Vrienden en Members Vrienden en Members van Het Nieuwe Instituut.Over ons Over ons Organisatie en beleid van Het Nieuwe Instituut.R&D Research & Development Een verkenning van diverse onderzoeksvormen.
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