Scummvm munt3/7/2023 ![]() I'll add the missing functionality (and sync our MUNT emulator too) these days, and will update this thread when the changes are merged into master. Integrating it into scummvm now would make it impractical to people who have laptops (which is the whole point of munt IMO). Windows APPDATA\ScummVM\scummvm.ini For Windows 95/98/ME, the file is at C:\WINDOWS\scummvm.ini macOS Using the configuration file Global settings are listed under the scummvm heading. The configuration file path is also displayed on the Paths tab. Thus, it's quite possible that this lack of proper detection for the CM-32L instruments is the reason why the bird tweeting sound isn't audible. It is closer to the real thing but it consumes way too much CPU compared with the old one. The configuration file saves to different default locations, depending on the platform. According to this page, there are games like BASS that do feature additional sound effects: I thought that we weren't using the extra CM32-L sound samples anywhere. Since you seem to have tested it with CM-32L ROMs, you could just test it with your actual CM-32L too? What would be interesting to see however is if you use a real CM-32L with ScummVM whether it gives these additional effects. Then again, the question is whether this would result in sound effects from being missing. Funnily enough the comment seems to suggest that this difference isn't a big deal.). Thus, the code just picks the first ROM description which seems to match and that is the MT-32 one instead of the CM-32L one (see here. ![]() Control ROMs have the same size for all models (see here). Unlike vanilla MUNT we do not distinguish the ROMs based on the SHA-1 hash of the ROM data. You click the big blue button that says 'Show all files'. Ill give SortingHat the benefit of the doubt despite their disrespectful reviews. But for use this files in scummvm you must have an original fm sound. Exactly what I was looking for, saves time installing from disc to extract the correct data files and even a big help on retro PCs now that ScummVM supports Win 9x again. I am 99.99.% sure our built-in MUNT version does not properly detect that you have CM-32L ROMs. Then, I changed my Launch Munt and go to Options->ROM Configuration. ![]() they are not :(įor example: The bird does not tweet at the beginning of DOTT, even if you're using CM-32L ROMs. ![]() I was asking if you were using ScummVM's emulator based on MUNT if the CM32-L sounds are emulated, and from what I can tell: Even if you include the CM32-L extracted ROM files. If you are using ScummVM's MT-32 Emulator based on MUNT which does require the ROM files extracted from a MT-32 or CM32-L, then obviously if you use MT-32 ROMs, it emulates a MT-32 and if you use CM32-L ROMs, it emulates a CM-32L.Īctually that wasn't the point of my question. Munt has been incorporated into the ScummVM project and certain development builds of. Has been incorporated into the ScummVM project and certain development builds of DOSBox.Ī driver and a MUNT QT App is downloadable from the SourceForge Munt Page, but does not include the necessary ROMs.Digitall wrote:Collector: *sigh* That is not the point of the question. Of the Munt project, a multi-platform software synthesizer emulating pre-GM MIDI devices such as the MT-32 and CM-32L. The first tangible results were achieved by Dean Beeler ( Canada Cow), who developed the first Windows MT-32 driver and aīuild of an earlier version of DOSBox with built-in MT-32 emulation.įurther development has been taken over by Jerome Fisher ( King Guppy) and sergm in the form The MT-32 emulation project was begun by Vlad Romascanu ( vladr), developer of VDMSound. Some of you might be aware ofĮfforts to emulate this sound module. There is good news for those that do not have an MT-32, but wish to play their Sierra games with the music the way it was meant to be heard. A Roland MT-32 Sound Module loading Space Quest III ScummVM can now emulate this device, however you must provide original MT-32 ROMs to make it work: MT32PCM.ROM - IC21 (512KB) MT32CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise Place these ROM's in the game directory, in your extrapath, or in the directory where your ScummVM executable resides.
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